The Ball PC Review

The Ball – review

Despite what comments I may make in this review, The Ball is an iconic game. It’s impossible to review this title without explaining (for those of you that might not know) the history of The Ball and its significance.

Up until recently the video game industry has one great, big, major roadblock. That was that the license costs for game engines and builders were astronomical…at least for average Joe. Many aspiring game devs (myself included) waded through the muddy backwaters of the internet to try and find engines we could build games on. The Unreal engine (which I’m sure you most commonly know from the Unreal Tournament titles and recently a vast number of releases including Gears of War, Enslaved and Darksiders to name a few) released its development platform 100% scott-free. You can legitimately grab yourself a copy and get building; the launch was the aspiring game dev’s wet dream. You could fully develop a game and pay the commercial licensing to Unreal only once it’s finished…it is, to all in intents and purposes the holy grail of Developer software. So where does The Ball come in to this?

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armada 2526 review

Armada 2526 review

Armada 2526 is a turn based strategy game and upon first view this appears to be ‘Civilization IV in space’. The premise being to colonize different planets whilst managing research and diplomacy before engaging in warfare against other races.

There are seventeen different races that can be played each with their own slight differences giving different strengths and weaknesses which gives it an ongoing playability factor with each game having a slightly different feel. However unlike Civilization the number of scenarios that you can play in is quite limited, there are only 4 one of which is the tutorial, which reduces the scope for different tactics to be employed which damages the re playability of the game.

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shot 2010.05.13 17.06.24

Wings Of Prey Review

wings of prey review sudogamer

"...The ground, water and sky look very realistic. The details modeled on the ground are simply stunning – the green fields, roads and trees almost make you feel you are flying in the real world. When flying low over the trees I noticed that their branches swing in the wind. I can only imagine what this game will look and feel like at max level of detail. But enough about the scenery, let’s now look at what airplanes the player can get his (her) hands on."

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