Despite what comments I may make in this review, The Ball is an iconic game. It’s impossible to review this title without explaining (for those of you that might not know) the history of The Ball and its significance.
Up until recently the video game industry has one great, big, major roadblock. That was that the license costs for game engines and builders were astronomical…at least for average Joe. Many aspiring game devs (myself included) waded through the muddy backwaters of the internet to try and find engines we could build games on. The Unreal engine (which I’m sure you most commonly know from the Unreal Tournament titles and recently a vast number of releases including Gears of War, Enslaved and Darksiders to name a few) released its development platform 100% scott-free. You can legitimately grab yourself a copy and get building; the launch was the aspiring game dev’s wet dream. You could fully develop a game and pay the commercial licensing to Unreal only once it’s finished…it is, to all in intents and purposes the holy grail of Developer software. So where does The Ball come in to this?